Luria is a homebrewed setting, which means we pretty made it up on our own. That said, it features races and characters from a bunch of D&D systems and settings, especially from 5e and Pathfinder.
Casting Time runs on the D&D 5e system, but features a lot of homebrewed elements as well. Certain classes, races, and abilities don't line up exactly with the handbooks. We've also taken some classes and abilities from Unearthed Arcana.
This campaign is roleplay-heavy, and for the sake of making things interesting in combat, the DM lets a lot of nontraditional things slide. In other words, Casting Time is not a "how to play D&D" campaign; we've added a lot of our own flair to the existing material.
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